Skip to content
Assassin’s Creed Valhalla:
The Siege of Paris
Abilities
- Golden Flame, Goule Breath, Plague of Rats
- Designed based on expansion themes and gameplay requirements
- Prototyped early versions
- Planned development with the team to ensure fair workload and timely delivery
- Coordinated delivery of assets with external team members
- Gameplay balancing
- Scripting and implementation
- Coordinated placement of “Ability Tome” in world with level designers
- Established rules for delivery of Post-Launch Content
Skills
- Thrill of War, Idunn’s Heart, Wolf Warrior
- Designed based on gameplay requirements
- Prototyped early versions
- Planned development with the team to ensure fair workload and timely delivery
- Coordinated delivery of assets with external team members
- Gameplay balancing
- Scripting and implementation
- Established rules for delivery of Post-Launch Content
Assassin’s Creed Valhalla
Small Boats
- Designed based on gameplay requirements
- Balanced health, movement, and physics
- Implemented camera
- Coordinating with world team for good placement in game world
Blockade
- Designed based on gameplay requirements
- Created original prefabs
- Coordinated placement in the world
- Communicated placement guidelines to worldwide development teams
- POC for any enquiries
Rivers
- Establishing river measurements based on design requirements
- Coordinating tool development with biome team
- Conducted international workshop for worldwide development teams
- Maintained tool throughout development with biome team
- POC for any enquiries
Naval Ambient Life
- Design based on world direction
- Creating original prefabs
- Placement in world
- NPC Scripting
- Prototype development
- Communicating usage to the world team
- POC for any enquiries