Assassin’s Creed Valhalla:
The Siege of Paris


Abilities

  • Golden Flame, Goule Breath, Plague of Rats
  • Designed based on expansion themes and gameplay requirements
  • Prototyped early versions
  • Planned development with the team to ensure fair workload and timely delivery
  • Coordinated delivery of assets with external team members
  • Gameplay balancing
  • Scripting and implementation
  • Coordinated placement of “Ability Tome” in world with level designers
  • Established rules for delivery of Post-Launch Content

Skills

  • Thrill of War, Idunn’s Heart, Wolf Warrior
  • Designed based on gameplay requirements
  • Prototyped early versions
  • Planned development with the team to ensure fair workload and timely delivery
  • Coordinated delivery of assets with external team members
  • Gameplay balancing
  • Scripting and implementation
  • Established rules for delivery of Post-Launch Content

Assassin’s Creed Valhalla


Small Boats

  • Designed based on gameplay requirements
  • Balanced health, movement, and physics
  • Implemented camera
  • Coordinating with world team for good placement in game world

Blockade

  • Designed based on gameplay requirements
  • Created original prefabs
  • Coordinated placement in the world
  • Communicated placement guidelines to worldwide development teams
  • POC for any enquiries

Rivers

  • Establishing river measurements based on design requirements
  • Coordinating tool development with biome team
  • Conducted international workshop for worldwide development teams
  • Maintained tool throughout development with biome team
  • POC for any enquiries

Naval Ambient Life

  • Design based on world direction
  • Creating original prefabs
  • Placement in world
  • NPC Scripting
  • Prototype development
  • Communicating usage to the world team
  • POC for any enquiries